"Vision is a hard problem. It seems deceptively easy only because humans come with
extraordinarily good subconscious vision logic built in.
Computers are not so lucky."



Background
The perception of movement results from a combination of cues from several senses. It is a challenge to adequately reproduce those cues within a virtual environment. Therefore an important question is: which cues contribute to a realistic simulation in Virtual Reality (VR) and how can they be simulated?
Examples for research questions are:
• What is the influence of the different cues (e.g. visual, audio, physical, etc.) depth perception? How can those cues be represented adequately?
• Are there cues that are fundamental for a reliable depth perception - and others that have less impact?
Tasks
Our team is searching for a reliable student assistant for programming of 3D-Graphics. Applicants should have experience in 3D-Graphic-Programming, general programming experience (C++), and ideally experience in using 3D-tracking-systems. Student coworkers will be supervised by experienced coworkers who will grant advice and support.
Further Information on the Canadian Research Institution:
Contact Information
Sandra Felsner
Raum C180
+49 2241 865 161
latest update: February 1st, 2012
Copyright © 2012 Computer Vision Laboratory | Bonn-Rhine-Sieg University of Applied Sciences | All rights reserved.
