Student Assistant for Programming of 3D-Graphics

Background

The perception of movement results from a combination of cues from several senses. It is a challenge to adequately reproduce those cues within a virtual environment. Therefore an important question is: which cues contribute to a realistic simulation in Virtual Reality (VR) and how can they be simulated?

Examples for research questions are:

• What is the influence of the different cues (e.g. visual, audio, physical, etc.) depth perception? How can those cues be represented adequately?

• Are there cues that are fundamental for a reliable depth perception - and others that have less impact?

Tasks

Our team is searching for a reliable student assistant for programming of 3D-Graphics. Applicants should have experience in 3D-Graphic-Programming, general programming experience (C++), and ideally experience in using 3D-tracking-systems. Student coworkers will be supervised by experienced coworkers who will grant advice and support.

Further Information on the Canadian Research Institution:

http://cvr.yorku.ca

 

Contact Information

Sandra Felsner

Raum C180

+49 2241 865 161

sandra.felsner@h-brs.de

 

latest update: February 1st, 2012